![]() ![]() Musashi (the hero) is armed to the teeth with a number of abilities. Nothing is turn-based here-this is a proper, real-time action game with swords, magical spells and bad guys running around desperate to rip your guts out. Like all Square games it has a charming and forgivable linearity that is born out by a suitably well-crafted story line (and unlike all previous efforts the story is presented using speech throughout as opposed to text boxes.) This aside, the story itself takes something of a back seat to the relentless action. Once you've played for a while though, you learn that the eclectic nature of the gameplay is BF's most important feature. From here on, the gameplay continues to hop about all over the place. ![]() Then you quickly move into a simple puzzle sequence before settling to a Zelda-esque top-down, explorathon. Later on, things pan out into a Crash Bandicoot-style action sequence-a real-time Boss fight where you pick up the bad guy and hurl him through buildings. Not Square's greatest creation ever, but definitely a welcome change from the norm.Īlthough it has hit points and all the usual RPG associated stuff, for the first five minutes or so, it has more in common with Pandemonium! than it does with Final Fantasy VII. Voice acting is used throughout the more important scenes, and the talent has been given some rope to be more humorous than you'd normally expect a valley-girl princess and a gay librarian add some chuckles to the proceedings. Like all Square games, you are expected to stick with the story-and in this case it's something targeted at a younger audience. Some spectacular boss fights see you throwing creatures through walls and smashing up scenery, while a white-water rafting scene typifies the kind of welcome arcade action that follows the often plodding and dull periods of exploration. By throwing a mixture of game styles at you with some regularity the game rarely gets staid, and like all Square games there are frequent 'set piece' scenes that show off both the imagination and the graphical talents of the Square team. Having more in common with Goemon than Final Fantasy (right down to a cast with silly hair), the action is a hybrid of exploration and simple puzzle-solving with old-school arcade action. A little more variety in the songs would have been sweeter on the ears, though.Īlthough not a particularly radical product, BFM really is something of a departure from the usual sprawling, lengthy and linear efforts that we have seen from Square recently. The characters actually speak a majority of their dialogue, while the music sets the perfect mood for the game. The only downer is that you sometimes get lost when using the rotating camera. ControlĪs Musashi, you'll fight mightily, defend yourself, jump, climb walls, and learn new powers throughout your journey. Unfortunately, there are some collision detection problems that sometimes affect gameplay. The vibrant levels and funky characters showcase Brave Fencer's graphical heroics. Drop by there occasionally to rest, and be sure to save your game. The Inn (the stone-colored structure in town) is the most important building In the game.Before you reach the rapids, chop down four trees so the thief can build you a raft.If the dog dies, you'll have to start at the beginning of the forest again. When chasing the thief s dog to the graveyard, follow his barks to the key and protect him at all costs.Stock up on W-Gel before leaving town-K's a valuable medicine that will save your life many times throughout your journey.From there, go fetch the prisoner In the stocks some bread and water. After rescuing the dog In Chapter Two (you must carry him into the village-don't throw him!), talk to the mayor.Cross the river on your way to the healing mountain by Jumping across the three poles. ![]()
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